For the game "Jewel academy" I created the logo, gameplay assets, worldmaps and some animations.
PLAY THE GAME
For the game "Cupcake Time" I created the logo, background, play objects and some animations.
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For the game "Treasure Temple Slots" I created the logo, user interface, borders, symbols, collectable artefacts and some animations. The pacinko screen is currently not in the game.
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For the game "Farm Fever" I created the user interface, gameplay objects, worldmaps and some animations.
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For the game "Piñata Party" I created some game objects, user interface, floater texts and rendered some characters. (character design made by colleague)
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For the game "Snoopy Bubble" I created the start screen, worldmaps and some animations. (© Peanuts Worldwide LLC).
photoshop
Fot the game "Jewels of Arabia" I created the grid objects, pop-ups/buttons and some map objects.
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For the game "Jewel Girl" I made some themed screens, many vector clothing items and some facial features icons. The game no longer exists.
For the game "Stella's dress-up fashion show" I worked with clothing items and models made by me and others from the game 'Jewel Girl'. I made everything else in game. This game has 4 more themes and can also be downloaded in the app store.
I’ve worked as the art lead on the "Cut The Rope 3" project (© Zeptolab / Paladin Studios), providing guidance, managing timelines and being the point of contact for the art team, discipline leads and production team. I played a pivotal role in establishing the overall player experience and game structure and helped maintain the vision of the final product throughout development. Additionally I've created all The user interface art, logo and multiple illustrations that can be found throughout the game.
For the game "Cut The Rope Remastered" (© Zeptolab / Paladin Studios) I've worked on the overall player experience and game structure. I've created the UI/UX designs and art, logo, multiple illustrations that can be found throughout the game and guided junior artists, maintaining the vision and style of the game.
For the game "My Tamagotchi Forever" (Tamagotchi ©BANDAI, WiZ, My Tamagotchi Forever™ ©BANDAI NAMCO Entertainment Europe SAS) I've created the UI art for the full game and took over the UI/UX design tasks at a later stage of the project. Additionally I did concept work for collectable assets and new features.
For the game "Nailed It! Baking Bash" (© Netflix / Paladin Studios) I've created he UI art, marketing pieces and logo.
For the game "Good Job!" I've created the UI design and art, including animation examples on how the UI should behave and look.
For the game "Pac-man Party Royale" (© BNE LLC / Pastagames) I've created the art direction for the UI, logo and key art. The game was developed further by a different company.
For the game "Stormbound" (© Stormbound B.V.) I've created content for live-ops. The style of the game was already developed. I've created new UI designs/art and shop offers based on the already established style. Additionally I make marketing materials and art for physical patches packaging.
For the game "SuperCar City" (© Kiloo / Paladin Studios) I've created the UI art, logo and marketing materials. This game no longer exists.
For the game "Guildcraft" (© Paladin Studios) I've created the UI design and art. This project was canceled in the pre-production phase.
I've started exploring creating art in 3D. These are the first 3D illustrations I've created.
This is a collection of personal work, and work created in gamejams or prototype projects.